Ford Mustang Mach-E 1400

In 2020 Ford built a Virtual Production stage in order to show case their new vehicles. One of these was the all new Ford Mach-E and it’s bespoke racing variant called the Mach-E 1400. Mendez Creative’s responsibility was to optimize the 1400’s CAD data and dataprep it for Unreal Engine 4.

Credit: Imagination / Ford
Software: Unreal Engine / Maya

 
 

Dataprep:

We took the Mustang’s engineering CAD and removed all unnecessary data like engine, belts, bolts and all unseen surfaces - these parts were never going to be seen so were safely removed. We then took the remaining visible data and aggresively decimated it down to a manageable poly count (~20 million tris to ~3 million) - just like we performed on the Bronco data.

UV mapping

After the data was tessellated and decimated, we focused on UV mapping. Parts like the hood and door panels needed step since they had textures with graphics assigned to them that needed to be placed in specific locations.

Animation and materialization created by Imagination.

Animation and materialization created by Imagination.

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