Porsche 911 / Realtime

Created as an internal exercise.

The world of visualization is fragmented into two general pipelines: offline and realtime. If a client reaches out for realtime services, but later in the project requests some high quality renderings, we often have to go back and setup a parallel pipeline dedicated to high quality renderings. This is expensive and slow.

Unreal Engine has pushed the boundaries of realism for realtime visualization and this project was created as an internal case study for the possibility to converge both pipelines into one. By spending a bit more time upfront, the assets in Unreal can be setup to work for both.

This project runs in both realtime and can be rendered for video and animations. All images rendered locally using Unreal Engine with RTX on.

Credit: Mendez Creative Inc.
Software: Blender 3D, Unreal Engine 5

 
 

Dataprep:

We began with a pre-existing model of a Carrera 991 body style and separated the model into correct groups. We optimized it by deleting unnecessary data and UVd parts that would later have textures - such as the car paint.

UE5 can handle large data sets but we wanted to keep the project as optimized as possible.

Environment and Style:

We kept it simple. We based it on an existing minimalist model we had used on a previous project and surrounded it by a ‘water-world’. The other two environments were a dark ‘infinity’ environment and a ‘bridge’ environment.

We opted to give the camera work a hand-held style. Using blueprints in UE5, we controlled the camera movement and rotation would deviate from the animated path.

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